Title
Real-Time Rendering of Stereo-Consistent Contours
Abstract
Line drawing is an important and concise method to depict the shape of an object. Stereo line drawing, a combination of line drawing and stereo rendering, not only efficiently conveys shape but also provides users with a visual experience of a stereoscopic 3D world. Contours are the most important lines to draw. However, contours must be rendered consistently for two eyes because of their view-dependent nature; otherwise, they cause binocular rivalry and viewing discomfort. This paper proposes a novel solution to draw stereo-consistent contours in real time. First, we extend the concept of epipolar-slidability and derive a new criterion to check epipolar-slidability by the monotonicity of the trajectory of the viewpoints of contour points. Then, we design an algorithm to test the epipolar-slidability of contours by conducting an image space search rather than sampling multiple viewpoints. Results show that the proposed method has a much lower cost than that of previous works, therefore enables the real-time rendering and editing of stereo-consistent contours for users, such as changing camera viewpoints, editing object geometry, tweaking parameters to show contours with different details, etc.
Year
DOI
Venue
2019
10.1109/VR.2019.8797990
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Keywords
Field
DocType
Stereo contour rendering,binocular rivalry,stereo consistency,epipolar-slidability,real-time rendering,Computing methodologies—Computer graphics—Rendering
Computer vision,Viewpoints,Real-time rendering,Stereoscopy,Computer science,Binocular rivalry,Tweaking,Artificial intelligence,Rendering (computer graphics),Trajectory,Line drawings
Conference
ISSN
ISBN
Citations 
2642-5246
978-1-7281-1378-4
0
PageRank 
References 
Authors
0.34
10
3
Name
Order
Citations
PageRank
Dejing He100.34
Rui Wang248933.21
Hujun Bao32801174.65