Abstract | ||
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Line drawing is an important and concise method to depict the shape of an object. Stereo line drawing, a combination of line drawing and stereo rendering, not only efficiently conveys shape but also provides users with a visual experience of a stereoscopic 3D world. Contours are the most important lines to draw. However, contours must be rendered consistently for two eyes because of their view-dependent nature; otherwise, they cause binocular rivalry and viewing discomfort. This paper proposes a novel solution to draw stereo-consistent contours in real time. First, we extend the concept of epipolar-slidability and derive a new criterion to check epipolar-slidability by the monotonicity of the trajectory of the viewpoints of contour points. Then, we design an algorithm to test the epipolar-slidability of contours by conducting an image space search rather than sampling multiple viewpoints. Results show that the proposed method has a much lower cost than that of previous works, therefore enables the real-time rendering and editing of stereo-consistent contours for users, such as changing camera viewpoints, editing object geometry, tweaking parameters to show contours with different details, etc. |
Year | DOI | Venue |
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2019 | 10.1109/VR.2019.8797990 | 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) |
Keywords | Field | DocType |
Stereo contour rendering,binocular rivalry,stereo consistency,epipolar-slidability,real-time rendering,Computing methodologies—Computer graphics—Rendering | Computer vision,Viewpoints,Real-time rendering,Stereoscopy,Computer science,Binocular rivalry,Tweaking,Artificial intelligence,Rendering (computer graphics),Trajectory,Line drawings | Conference |
ISSN | ISBN | Citations |
2642-5246 | 978-1-7281-1378-4 | 0 |
PageRank | References | Authors |
0.34 | 10 | 3 |