A Compact Representation of Measured BRDFs Using Neural Processes | 0 | 0.34 | 2022 |
PowerNet: Learning-Based Real-Time Power-Budget Rendering | 0 | 0.34 | 2022 |
ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification | 0 | 0.34 | 2022 |
Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays | 0 | 0.34 | 2022 |
Real-Time Monte Carlo Denoising With Weight Sharing Kernel Prediction Network | 0 | 0.34 | 2021 |
Multi-Resolution Terrain Rendering Using Summed-Area Tables ? | 0 | 0.34 | 2021 |
Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics | 0 | 0.34 | 2021 |
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning. | 1 | 0.35 | 2020 |
Stream Surface-Supported Fundamental Sheets Insertion Toward High-Quality Hex Meshing | 0 | 0.34 | 2020 |
Tile Pair-based Adaptive Multi-Rate Stereo Shading. | 0 | 0.34 | 2020 |
A Practical Path Guiding Method for Participating Media | 1 | 0.35 | 2020 |
Automatic Band-Limited Approximation Of Shaders Using Mean-Variance Statistics In Clamped Domain | 0 | 0.34 | 2020 |
Automatic block decomposition based on dual surfaces. | 0 | 0.34 | 2020 |
An approach to feature moving of hexahedral mesh. | 0 | 0.34 | 2019 |
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation | 3 | 0.36 | 2019 |
Real-Time Rendering of Stereo-Consistent Contours | 0 | 0.34 | 2019 |
Human Sensitivity To Slopes Of Slanted Paths | 0 | 0.34 | 2019 |
Hex mesh topological improvement based on frame field and sheet adjustment. | 3 | 0.38 | 2018 |
Fuzzy clustering based pseudo-swept volume decomposition for hexahedral meshing. | 0 | 0.34 | 2018 |
Dual Surface Based Approach to Block Decomposition of Solid Models. | 0 | 0.34 | 2018 |
Runtime Shader Simplification via Instant Search in Reduced Optimization Space. | 1 | 0.35 | 2018 |
On-the-Fly Power-Aware Rendering. | 1 | 0.35 | 2018 |
ExploreTree: Interactive tree modeling in semantic trait space with online intent learning. | 1 | 0.41 | 2017 |
Sheet operation based block decomposition of solid models for hex meshing. | 8 | 0.50 | 2017 |
Adaptive matrix column sampling and completion for rendering participating media. | 2 | 0.36 | 2016 |
An approach to achieving optimized complex sheet inflation under constraints. | 3 | 0.41 | 2016 |
Real-time rendering on a power budget. | 5 | 0.42 | 2016 |
Simplified and tessellated mesh for realtime high quality rendering | 1 | 0.36 | 2016 |
A matrix sampling-and-recovery approach for many-lights rendering | 10 | 0.50 | 2015 |
Level-set-based partitioning and packing optimization of a printable model | 20 | 0.66 | 2015 |
Realtime Rendering Glossy to Glossy Reflections in Screen Space | 2 | 0.39 | 2015 |
Variational Tree Synthesis | 2 | 0.37 | 2014 |
Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance. | 0 | 0.34 | 2014 |
Analytic double product integrals for all-frequency relighting. | 3 | 0.37 | 2013 |
Bounded Model Checking of ETL Cooperating with Finite and Looping Automata Connectives. | 0 | 0.34 | 2013 |
GPU-based out-of-core many-lights rendering | 14 | 0.55 | 2013 |
Compressing repeated content within large-scale remote sensing images | 1 | 0.37 | 2012 |
Neural Decoding Using Local Field Potential Based On Partial Least Squares Regression | 0 | 0.34 | 2011 |
A Pilot Study On Two Stage Decoding Strategies | 0 | 0.34 | 2011 |
Harmonic coordinates for real-time image cloning. | 2 | 0.36 | 2010 |
Perceptually-motivated shape exaggeration | 5 | 0.43 | 2010 |
Design of Flexible Scheduling System Based on an Improved Genetic Algorithm | 0 | 0.34 | 2009 |
Fast, Sub-pixel Antialiased Shadow Maps | 12 | 0.71 | 2009 |
An efficient GPU-based approach for interactive global illumination | 60 | 1.90 | 2009 |
Real-time editing and relighting of homogeneous translucent materials | 18 | 0.78 | 2008 |
Real-time KD-tree construction on graphics hardware | 208 | 9.54 | 2008 |
Precomputed Radiance Transfer Field For Rendering Interreflections In Dynamic Scenes | 7 | 0.45 | 2007 |
Synthesizing trees by plantons | 3 | 0.38 | 2006 |
Variational sphere set approximation for solid objects | 26 | 1.31 | 2006 |
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation | 66 | 2.44 | 2006 |