Name
Affiliation
Papers
RUI WANG
Zhejiang University Hangzhou 310027 P.R. China
50
Collaborators
Citations 
PageRank 
103
489
33.21
Referers 
Referees 
References 
1162
1201
616
Search Limit
1001000
Title
Citations
PageRank
Year
A Compact Representation of Measured BRDFs Using Neural Processes00.342022
PowerNet: Learning-Based Real-Time Power-Budget Rendering00.342022
ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification00.342022
Color Contrast Enhanced Rendering for Optical See-Through Head-Mounted Displays00.342022
Real-Time Monte Carlo Denoising With Weight Sharing Kernel Prediction Network00.342021
Multi-Resolution Terrain Rendering Using Summed-Area Tables ?00.342021
Multi-Scale Hybrid Micro-Appearance Modeling and Realtime Rendering of Thin Fabrics00.342021
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning.10.352020
Stream Surface-Supported Fundamental Sheets Insertion Toward High-Quality Hex Meshing00.342020
Tile Pair-based Adaptive Multi-Rate Stereo Shading.00.342020
A Practical Path Guiding Method for Participating Media10.352020
Automatic Band-Limited Approximation Of Shaders Using Mean-Variance Statistics In Clamped Domain00.342020
Automatic block decomposition based on dual surfaces.00.342020
An approach to feature moving of hexahedral mesh.00.342019
Adversarial Monte Carlo denoising with conditioned auxiliary feature modulation30.362019
Real-Time Rendering of Stereo-Consistent Contours00.342019
Human Sensitivity To Slopes Of Slanted Paths00.342019
Hex mesh topological improvement based on frame field and sheet adjustment.30.382018
Fuzzy clustering based pseudo-swept volume decomposition for hexahedral meshing.00.342018
Dual Surface Based Approach to Block Decomposition of Solid Models.00.342018
Runtime Shader Simplification via Instant Search in Reduced Optimization Space.10.352018
On-the-Fly Power-Aware Rendering.10.352018
ExploreTree: Interactive tree modeling in semantic trait space with online intent learning.10.412017
Sheet operation based block decomposition of solid models for hex meshing.80.502017
Adaptive matrix column sampling and completion for rendering participating media.20.362016
An approach to achieving optimized complex sheet inflation under constraints.30.412016
Real-time rendering on a power budget.50.422016
Simplified and tessellated mesh for realtime high quality rendering10.362016
A matrix sampling-and-recovery approach for many-lights rendering100.502015
Level-set-based partitioning and packing optimization of a printable model200.662015
Realtime Rendering Glossy to Glossy Reflections in Screen Space20.392015
Variational Tree Synthesis20.372014
Parallel and adaptive visibility sampling for rendering dynamic scenes with spatially varying reflectance.00.342014
Analytic double product integrals for all-frequency relighting.30.372013
Bounded Model Checking of ETL Cooperating with Finite and Looping Automata Connectives.00.342013
GPU-based out-of-core many-lights rendering140.552013
Compressing repeated content within large-scale remote sensing images10.372012
Neural Decoding Using Local Field Potential Based On Partial Least Squares Regression00.342011
A Pilot Study On Two Stage Decoding Strategies00.342011
Harmonic coordinates for real-time image cloning.20.362010
Perceptually-motivated shape exaggeration50.432010
Design of Flexible Scheduling System Based on an Improved Genetic Algorithm00.342009
Fast, Sub-pixel Antialiased Shadow Maps120.712009
An efficient GPU-based approach for interactive global illumination601.902009
Real-time editing and relighting of homogeneous translucent materials180.782008
Real-time KD-tree construction on graphics hardware2089.542008
Precomputed Radiance Transfer Field For Rendering Interreflections In Dynamic Scenes70.452007
Synthesizing trees by plantons30.382006
Variational sphere set approximation for solid objects261.312006
Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation662.442006