Abstract | ||
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The virtual reality (VR) and augmented reality (AR) applications have been widely used in a variety of fields; one of the key requirements in a VR or AR system is to understand how users perceive depth in the virtual environment and augmented reality. This paper conducts an experiment to compare users' performance of depth perception in VR and AR system using an optical seethrough head-mounted display (HMD). The result shows that the accuracy of depth estimation in AR is higher than in VR. Besides, the matching error increases as the distance becomes farther. |
Year | DOI | Venue |
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2019 | 10.1109/VR.2019.8798174 | 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR) |
Keywords | Field | DocType |
Human-centered computing-Interaction paradigms-Virtual reality, Mixed/augmented reality, Computing methodologies-Computer Graphics-Graphics systems and interface-Perception | Computer vision,Computing Methodologies,Virtual machine,Virtual reality,Computer science,Augmented reality,Human–computer interaction,Human-centered computing,Artificial intelligence,Depth perception,Computer graphics,Perception | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jiamin Ping | 1 | 1 | 0.69 |
Yue Liu | 2 | 100 | 23.05 |
Dongdong Weng | 3 | 29 | 19.16 |