Title
Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare.
Abstract
•Highlight the therapeutic value of the gamification through framing.•Integrate therapeutic aspects in gamification design to enhance eHealth adoption.•Manage expectations by integrating personalized real world elements in gamification.
Year
DOI
Venue
2019
10.1016/j.entcom.2019.100305
Entertainment Computing
Keywords
Field
DocType
Gamification,Persuasive game design,User-centred design,Mental healthcare
Health care,Framing (construction),Alliance,Computer science,Game design,eHealth,Engineering design process,Design process,Multimedia,Personalization,Process management
Journal
Volume
ISSN
Citations 
31
1875-9521
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Marierose M. M. van Dooren133.19
Panote Siriaraya24215.50
Valentijn Visch3105.69
Renske Spijkerman442.78
Laura Bijkerk500.34