Title
Designing a smart toy: guidelines from the experience with smart dolphin SAM
Abstract
Digitally enriched interactive physical objects, or "smart objects", might enable new educational interventions for persons with Neurodevelopmental Disorder (NDD). This paper presents the experience with SAM, a dolphin-shaped smart toy. SAM is inspired by the practice of Pet Therapy and is designed to engage people with NDD in a variety of tasks through a set of multisensory stimuli and various modes of interaction. SAM can be used alone or integrated with digital content or smart space components such as digitally controlled lights, sounds, and bubble makers. SAM behavior can be customized by therapists to address the specific needs of each person with NDD. We describe the progression of SAM prototypes, from a "stand-alone" tangible object to a multimodal smart toy integrated with multimedia contents or the whole smart environment. The design process of SAM involved NDD specialists at two therapeutic centers as well as persons with NDD. From this experience, we derived some guidelines generalizable to the design of any smart toy for people with NDD.
Year
DOI
Venue
2019
10.1145/3351995.3352041
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction
Keywords
Field
DocType
data gathering, neurodevelopmental disorders, wearable bio-sensors, wearable virtual reality (WVR)
Psychology,Human–computer interaction
Conference
ISBN
Citations 
PageRank 
978-1-4503-7190-2
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Pietro Crovari101.69
Mattia Gianotti202.37
Fabiano Riccardi312.72
Franca Garzotto41245203.98