Using HoloLens Mixed Reality to research correlations between language and movement: a case study | 0 | 0.34 | 2022 |
MCTK: a Multi-modal Conversational Troubleshooting Kit for supporting users in web applications | 0 | 0.34 | 2022 |
Combining Virtual and Augmented Reality to improve daily autonomy for people with Autism Spectrum Disorder | 0 | 0.34 | 2022 |
Explore 360° VR to Improve the Ecological Validity of Screening Tests on Cognitive Functions | 0 | 0.34 | 2022 |
VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability | 0 | 0.34 | 2022 |
Socially Assistive Robots in Smart Homes: Design Factors that Influence the User Perception | 0 | 0.34 | 2022 |
Toward the Introduction of Google Assistant in Therapy for Children with Neurodevelopmental Disorders: An Exploratory Study | 0 | 0.34 | 2021 |
Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach | 0 | 0.34 | 2021 |
Social MatchUP - Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders. | 0 | 0.34 | 2020 |
What is the Best Action for Children to "Wake Up" and "Put to Sleep" a Conversational Agent? - A Multi-Criteria Decision Analysis Approach. | 0 | 0.34 | 2020 |
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment | 0 | 0.34 | 2020 |
Interactive Multisensory Environments for Primary School Children | 0 | 0.34 | 2020 |
Empowering caregivers in multisensory smart spaces for education and therapy. | 0 | 0.34 | 2020 |
Modeling Interactive Smart Spaces | 0 | 0.34 | 2020 |
Child-Computer Interaction SIG: Looking Forward After 18 Years | 0 | 0.34 | 2020 |
OK, DNA! - A Conversational Interface to Explore Genomic Data. | 0 | 0.34 | 2020 |
Towards Empathic Conversational Interaction. | 0 | 0.34 | 2020 |
Embodied Learning in Immersive Smart Spaces | 1 | 0.34 | 2020 |
Designing for uprooted children: issues, challenges, and opportunities | 0 | 0.34 | 2019 |
Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot | 0 | 0.34 | 2019 |
Expecting the Unexpected in Participatory Design. | 0 | 0.34 | 2019 |
Emoty: An Emotionally Sensitive Conversational Agent For People With Neurodevelopmental Disorders | 0 | 0.34 | 2019 |
Magika, a Multisensory Environment for Play, Education and Inclusion. | 0 | 0.34 | 2019 |
Reflex: adaptive learning beyond the screen | 0 | 0.34 | 2019 |
Pushing The Boundaries Of Participatory Design | 0 | 0.34 | 2019 |
Pushing the Boundaries of Participatory Design with Children with Special Needs | 0 | 0.34 | 2019 |
Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017. | 1 | 0.48 | 2018 |
Exploiting the Integration of Wearable Virtual Reality and Bio-Sensors for Persons with Neurodevelopmental Disorders | 0 | 0.34 | 2018 |
HoloLearn: Learning through Mixed Reality for People with Cognitive Disability | 0 | 0.34 | 2018 |
HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD). | 2 | 0.43 | 2018 |
Exploring Engagement With Robots Among Persons With Neurodevelopmental Disorders | 0 | 0.34 | 2017 |
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders. | 2 | 0.39 | 2017 |
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders. | 4 | 0.44 | 2017 |
KidRec: Children & Recommender Systems: Workshop Co-located with ACM Conference on Recommender Systems (RecSys 2017) | 0 | 0.34 | 2017 |
HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease | 2 | 0.45 | 2017 |
Designing a Robot Companion for Children with Neuro-Developmental Disorders. | 0 | 0.34 | 2017 |
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders. | 0 | 0.34 | 2016 |
Wearable Immersive Storytelling for Disabled Children. | 6 | 0.65 | 2016 |
Dolphin Sam: A Smart Pet for Children with Intellectual Disability. | 4 | 0.44 | 2016 |
A Huggable, Mobile Robot For Developmental Disorder Interventions In A Multi-Modal Interaction Space | 5 | 0.49 | 2016 |
Content-Based Video Recommendation System Based on Stylistic Visual Features. | 34 | 0.99 | 2016 |
Dynamic and Interactive Lighting for Fashion Store Windows. | 1 | 0.35 | 2016 |
Bridging Physical Space and Digital Landscape to Drive Retail Innovation. | 0 | 0.34 | 2016 |
Towards a smart retail environment | 3 | 0.46 | 2015 |
Decision Making through Polarized Summarization of User Reviews. | 0 | 0.34 | 2015 |
Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles | 5 | 0.42 | 2015 |
Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs | 3 | 0.50 | 2015 |
Interaction Design Patterns in Recommender Systems | 2 | 0.36 | 2015 |
Making Fashion More Trendy through Touchless Interactive Displays Integrated with Mobile Devices | 0 | 0.34 | 2015 |
Designing and evaluating touchless playful interaction for ASD children | 26 | 1.66 | 2014 |