Name
Papers
Collaborators
FRANCA GARZOTTO
177
293
Citations 
PageRank 
Referers 
1245
203.98
2272
Referees 
References 
1729
1309
Search Limit
1001000
Title
Citations
PageRank
Year
Using HoloLens Mixed Reality to research correlations between language and movement: a case study00.342022
MCTK: a Multi-modal Conversational Troubleshooting Kit for supporting users in web applications00.342022
Combining Virtual and Augmented Reality to improve daily autonomy for people with Autism Spectrum Disorder00.342022
Explore 360° VR to Improve the Ecological Validity of Screening Tests on Cognitive Functions00.342022
VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability00.342022
Socially Assistive Robots in Smart Homes: Design Factors that Influence the User Perception00.342022
Toward the Introduction of Google Assistant in Therapy for Children with Neurodevelopmental Disorders: An Exploratory Study00.342021
Design Patterns of Technology-based Therapeutic Activities for Children with Language Impairments: A Psycholinguistic-Driven Approach00.342021
Social MatchUP - Collaborative Games in Wearable Virtual Reality for Persons with Neurodevelopmental Disorders.00.342020
What is the Best Action for Children to "Wake Up" and "Put to Sleep" a Conversational Agent? - A Multi-Criteria Decision Analysis Approach.00.342020
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment00.342020
Interactive Multisensory Environments for Primary School Children00.342020
Empowering caregivers in multisensory smart spaces for education and therapy.00.342020
Modeling Interactive Smart Spaces00.342020
Child-Computer Interaction SIG: Looking Forward After 18 Years00.342020
OK, DNA! - A Conversational Interface to Explore Genomic Data.00.342020
Towards Empathic Conversational Interaction.00.342020
Embodied Learning in Immersive Smart Spaces10.342020
Designing for uprooted children: issues, challenges, and opportunities00.342019
Engaging Persons with Neuro-Developmental Disorder with a Plush Social Robot00.342019
Expecting the Unexpected in Participatory Design.00.342019
Emoty: An Emotionally Sensitive Conversational Agent For People With Neurodevelopmental Disorders00.342019
Magika, a Multisensory Environment for Play, Education and Inclusion.00.342019
Reflex: adaptive learning beyond the screen00.342019
Pushing The Boundaries Of Participatory Design00.342019
Pushing the Boundaries of Participatory Design with Children with Special Needs00.342019
Building Community: Report on KidRec Workshop on Children and Recommender Systems at RecSys 2017.10.482018
Exploiting the Integration of Wearable Virtual Reality and Bio-Sensors for Persons with Neurodevelopmental Disorders00.342018
HoloLearn: Learning through Mixed Reality for People with Cognitive Disability00.342018
HoloLearn: Wearable Mixed Reality for People with Neurodevelopmental Disorders (NDD).20.432018
Exploring Engagement With Robots Among Persons With Neurodevelopmental Disorders00.342017
Creating Social Stories as Wearable Hyper-Immersive Virtual Reality Experiences for Children with Neurodevelopmental Disorders.20.392017
Polipo: a Tangible Toy for Children with Neurodevelopmental Disorders.40.442017
KidRec: Children & Recommender Systems: Workshop Co-located with ACM Conference on Recommender Systems (RecSys 2017)00.342017
HoloLens-based Mixed Reality Experiences for Subjects with Alzheimer's Disease20.452017
Designing a Robot Companion for Children with Neuro-Developmental Disorders.00.342017
Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders.00.342016
Wearable Immersive Storytelling for Disabled Children.60.652016
Dolphin Sam: A Smart Pet for Children with Intellectual Disability.40.442016
A Huggable, Mobile Robot For Developmental Disorder Interventions In A Multi-Modal Interaction Space50.492016
Content-Based Video Recommendation System Based on Stylistic Visual Features.340.992016
Dynamic and Interactive Lighting for Fashion Store Windows.10.352016
Bridging Physical Space and Digital Landscape to Drive Retail Innovation.00.342016
Towards a smart retail environment30.462015
Decision Making through Polarized Summarization of User Reviews.00.342015
Toward Effective Movie Recommendations Based on Mise-en-Scène Film Styles50.422015
Playful Supervised Smart Spaces (P3S) -- A Framework for Designing, Implementing and Deploying Multisensory Play Experiences for Children with Special Needs30.502015
Interaction Design Patterns in Recommender Systems20.362015
Making Fashion More Trendy through Touchless Interactive Displays Integrated with Mobile Devices00.342015
Designing and evaluating touchless playful interaction for ASD children261.662014
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