Title
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting
Abstract
In this study, we evaluate an interaction sequence performed by six modalities consisting of desktop-based (DB) and virtual reality (VR) environments using different input devices. For the given study, we implemented a vertical prototype of a first person shooter (FPS) game scenario, focusing on the genre-defining point-and-shoot mechanic. We introduce measures to evaluate the success of the according interaction sequence (times for target acquisition, pointing, shooting, overall net time, and number of shots) and conduct experiments to record and compare the users' performances. We show that interacting using head-tracking for landscape-rotation is performing similarly to the input of a screen-centered mouse and also yielded shortest times in target acquisition and pointing. Although using head-tracking for target acquisition and pointing was most efficient, subjects rated the modality using head-tracking for target acquisition and a 3DOF Controller for pointing best. Eye-tracking (ET) yields promising results, but calibration issues need to be resolved to enhance reliability and overall user experience.
Year
DOI
Venue
2019
10.1109/VS-Games.2019.8864589
2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)
Keywords
Field
DocType
Human-Computer Interaction,Head-Mounted Device,Modality,Ray Casting,Eye-Tracking,Virtual Reality,User-Centered Design
Modalities,Computer vision,User experience design,Control theory,Virtual reality,Task analysis,Target acquisition,Computer science,Artificial intelligence,User interface,Input device
Conference
ISSN
ISBN
Citations 
2474-0470
978-1-7281-4541-9
0
PageRank 
References 
Authors
0.34
11
6