Abstract | ||
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We present iCETA, an inclusive interactive system for math learning, that enables children to autonomously engage and solve additive composition tasks. It was designed through a set of participatory sessions with visually impaired children and their educators, and supports math learning through the combination of tangible interaction with haptic and auditory feedback. Tangible blocks representing numbers 1 to 5 were used to add or subtract and correctly solve the task embedded in a computerized game. Our approach aims to provide better scaffolding for understanding the abstract concept of a number by working with different representations of that number, as the size of the block, Braille, color and audio feedback.
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Year | DOI | Venue |
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2019 | 10.1145/3308561.3354596 | The 21st International ACM SIGACCESS Conference on Computers and Accessibility |
Keywords | Field | DocType |
cognitive training, multimodal, tangibles, visually impaired | Computer science,Human–computer interaction | Conference |
ISBN | Citations | PageRank |
978-1-4503-6676-2 | 0 | 0.34 |
References | Authors | |
0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ana Cristina Pires | 1 | 3 | 3.07 |
Sebastian Marichal | 2 | 3 | 1.13 |
Fernando Gonzalez-Perilli | 3 | 0 | 0.34 |
Ewelina Bakala | 4 | 3 | 2.46 |
Bruno Fleischer | 5 | 0 | 0.34 |
Gustavo Sansone | 6 | 3 | 1.78 |
Tiago Guerreiro | 7 | 366 | 45.90 |