Name
Affiliation
Papers
TIAGO GUERREIRO
INESC-ID, Technical University of Lisbon, Portugal
87
Collaborators
Citations 
PageRank 
138
366
45.90
Referers 
Referees 
References 
639
877
539
Search Limit
100877
Title
Citations
PageRank
Year
Using Games to Practice Screen Reader Gestures00.342021
Articulations toward a crip HCI00.342021
WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild00.342021
Democratizing Data-driven Healthcare.00.342021
Wild by Design: Workshop on Designing Ubiquitous Health Monitoring Technologies for Challenging Environments10.342021
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families10.342021
Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring00.342021
Exploring Asymmetric Roles in Mixed-Ability Gaming00.342021
Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant.00.342021
Participatory Action Research and Open Source Hardware Appropriation for Large Scale In-The-Wild Studies00.342021
Keynote: Designing Pervasive Assistive Technologies With Representative Users00.342021
Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities00.342021
LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment00.342021
Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments00.342020
Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home00.342020
Exploring accessible programming with educators and visually impaired children10.342020
Open Challenges Of Blind People Using Smartphones10.342020
TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children00.342020
Greetings from the New Editors-in-Chief00.342020
Vulnerability & Blame - Making Sense of Unauthorized Access to Smartphones.00.342019
MATY - Designing An Assistive Robot for People with Alzheimer's.10.352019
Understanding The Authoring And Playthrough Of Nonvisual Smartphone Tutorials00.342019
The Design Space of Nonvisual Word Completion00.342019
Designing Free-Living Reports for Parkinson's Disease.00.342019
A Tangible Math Game for Visually Impaired Children00.342019
Aidme: interactive non-visual smartphone tutorials.00.342018
Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing10.352018
Improving Smartphone Accessibility with Personalizable Static Overlays.10.352017
Characterizing Social Insider Attacks on Facebook.20.362017
In-context Q&A to Support Blind People Using Smartphones.20.432017
Investigating Laboratory and Everyday Typing Performance of Blind Users.10.352017
Effect of target size on non-visual text-entry.20.372016
Snooping on Mobile Phones: Prevalence and Trends.50.442016
Interface to support caregivers in daily record and information visualization of patients with dementia00.342016
TinyBlackBox: Supporting Mobile In-The-Wild Studies30.412015
Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage120.922015
TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices110.542015
HoliBraille: multipoint vibrotactile feedback on mobile devices60.502015
Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users190.832015
Usage of Subjective Scales in Accessibility Research60.452015
Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration110.602015
Augmented Reality for Rehabilitation Using Multimodal Feedback00.342015
Optimus web: selective delivery of desktop or mobile web pages10.392015
Assessing Inconspicuous Smartphone Authentication for Blind People10.352015
Friendsourcing the unmet needs of people with dementia70.612014
Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications.10.372014
B#: chord-based correction for multitouch braille input100.622014
Measuring snooping behavior with surveys: it's how you ask it30.402014
A Preliminary Assessment of Physical & Virtual Presence in Exergames.00.342014
SWAT: Mobile System-Wide Assistive Technologies40.612014
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