Using Games to Practice Screen Reader Gestures | 0 | 0.34 | 2021 |
Articulations toward a crip HCI | 0 | 0.34 | 2021 |
WildKey: A Privacy-Aware Keyboard Toolkit for Data Collection In-The-Wild | 0 | 0.34 | 2021 |
Democratizing Data-driven Healthcare. | 0 | 0.34 | 2021 |
Wild by Design: Workshop on Designing Ubiquitous Health Monitoring Technologies for Challenging Environments | 1 | 0.34 | 2021 |
Accembly at Home: Accessible Spatial Programming for Children with Visual Impairments and their Families | 1 | 0.34 | 2021 |
Nipping Inaccessibility in the Bud: Opportunities and Challenges of Accessible Media Content Authoring | 0 | 0.34 | 2021 |
Exploring Asymmetric Roles in Mixed-Ability Gaming | 0 | 0.34 | 2021 |
Promoting Self-Efficacy Through an Effective Human-Powered Nonvisual Smartphone Task Assistant. | 0 | 0.34 | 2021 |
Participatory Action Research and Open Source Hardware Appropriation for Large Scale In-The-Wild Studies | 0 | 0.34 | 2021 |
Keynote: Designing Pervasive Assistive Technologies With Representative Users | 0 | 0.34 | 2021 |
Fostering collaboration with asymmetric roles in accessible programming environments for children with mixed-visual-abilities | 0 | 0.34 | 2021 |
LEGOWorld: Repurposing Commodity Tools & Technologies to Create an Accessible and Customizable Programming Environment | 0 | 0.34 | 2021 |
Playing With Others: Depicting Multiplayer Gaming Experiences of People With Visual Impairments | 0 | 0.34 | 2020 |
Carrier-pigeon Robot: Promoting Interactions Among Older Adults in a Care Home | 0 | 0.34 | 2020 |
Exploring accessible programming with educators and visually impaired children | 1 | 0.34 | 2020 |
Open Challenges Of Blind People Using Smartphones | 1 | 0.34 | 2020 |
TACTOPI: a Playful Approach to Promote Computational Thinking for Visually Impaired Children | 0 | 0.34 | 2020 |
Greetings from the New Editors-in-Chief | 0 | 0.34 | 2020 |
Vulnerability & Blame - Making Sense of Unauthorized Access to Smartphones. | 0 | 0.34 | 2019 |
MATY - Designing An Assistive Robot for People with Alzheimer's. | 1 | 0.35 | 2019 |
Understanding The Authoring And Playthrough Of Nonvisual Smartphone Tutorials | 0 | 0.34 | 2019 |
The Design Space of Nonvisual Word Completion | 0 | 0.34 | 2019 |
Designing Free-Living Reports for Parkinson's Disease. | 0 | 0.34 | 2019 |
A Tangible Math Game for Visually Impaired Children | 0 | 0.34 | 2019 |
Aidme: interactive non-visual smartphone tutorials. | 0 | 0.34 | 2018 |
Hybrid-Brailler: Combining Physical and Gestural Interaction for Mobile Braille Input and Editing | 1 | 0.35 | 2018 |
Improving Smartphone Accessibility with Personalizable Static Overlays. | 1 | 0.35 | 2017 |
Characterizing Social Insider Attacks on Facebook. | 2 | 0.36 | 2017 |
In-context Q&A to Support Blind People Using Smartphones. | 2 | 0.43 | 2017 |
Investigating Laboratory and Everyday Typing Performance of Blind Users. | 1 | 0.35 | 2017 |
Effect of target size on non-visual text-entry. | 2 | 0.37 | 2016 |
Snooping on Mobile Phones: Prevalence and Trends. | 5 | 0.44 | 2016 |
Interface to support caregivers in daily record and information visualization of patients with dementia | 0 | 0.34 | 2016 |
TinyBlackBox: Supporting Mobile In-The-Wild Studies | 3 | 0.41 | 2015 |
Typing Performance of Blind Users: An Analysis of Touch Behaviors, Learning Effect, and In-Situ Usage | 12 | 0.92 | 2015 |
TabLETS Get Physical: Non-Visual Text Entry on Tablet Devices | 11 | 0.54 | 2015 |
HoliBraille: multipoint vibrotactile feedback on mobile devices | 6 | 0.50 | 2015 |
Getting Smartphones to Talkback: Understanding the Smartphone Adoption Process of Blind Users | 19 | 0.83 | 2015 |
Usage of Subjective Scales in Accessibility Research | 6 | 0.45 | 2015 |
Blind People Interacting with Large Touch Surfaces: Strategies for One-handed and Two-handed Exploration | 11 | 0.60 | 2015 |
Augmented Reality for Rehabilitation Using Multimodal Feedback | 0 | 0.34 | 2015 |
Optimus web: selective delivery of desktop or mobile web pages | 1 | 0.39 | 2015 |
Assessing Inconspicuous Smartphone Authentication for Blind People | 1 | 0.35 | 2015 |
Friendsourcing the unmet needs of people with dementia | 7 | 0.61 | 2014 |
Defining a Design Space for Persuasive Cooperative Interactions in Mobile Exertion Applications. | 1 | 0.37 | 2014 |
B#: chord-based correction for multitouch braille input | 10 | 0.62 | 2014 |
Measuring snooping behavior with surveys: it's how you ask it | 3 | 0.40 | 2014 |
A Preliminary Assessment of Physical & Virtual Presence in Exergames. | 0 | 0.34 | 2014 |
SWAT: Mobile System-Wide Assistive Technologies | 4 | 0.61 | 2014 |