Title | ||
---|---|---|
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win. |
Abstract | ||
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Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A key problem facing regulators is determining whether specific types of loot boxes carry more potential for harm, and should be regulated accordingly. |
Year | DOI | Venue |
---|---|---|
2020 | 10.1016/j.chb.2019.07.003 | Computers in Human Behavior |
Field | DocType | Volume |
Social psychology,Advertising,Harm,Psychology,Near miss,Cash,Currency | Journal | 102 |
ISSN | Citations | PageRank |
0747-5632 | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
David Zendle | 1 | 13 | 3.17 |
Paul A. Cairns | 2 | 259 | 31.54 |
Herbie Barnett | 3 | 0 | 0.34 |
Cade McCall | 4 | 0 | 0.34 |