Title
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Abstract
Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A key problem facing regulators is determining whether specific types of loot boxes carry more potential for harm, and should be regulated accordingly.
Year
DOI
Venue
2020
10.1016/j.chb.2019.07.003
Computers in Human Behavior
Field
DocType
Volume
Social psychology,Advertising,Harm,Psychology,Near miss,Cash,Currency
Journal
102
ISSN
Citations 
PageRank 
0747-5632
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
David Zendle1133.17
Paul A. Cairns225931.54
Herbie Barnett300.34
Cade McCall400.34