Abstract | ||
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Camera-based hand tracking technologies can enable unprecedented interactive contents with gripping impressions of embodiment and immersion. However, current systems are often restricted by the tracking volume of their sensors which results in limited experiences and content creation possibilities. We present two demonstrations of FreeMo, a hand tracking device that extends the interaction space of a Leap Motion by augmenting it with self-actuating capabilities to chase after the user’s palms. By doing so, we can offer content featuring significantly enhanced user freedom and immersion as showcased by our applications: an interactive room-scale VR experience with hand tracking from head to lap, and two-person competitive virtual air hockey game.
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Year | DOI | Venue |
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2019 | 10.1145/3355355.3361882 | SIGGRAPH Asia 2019 XR |
Keywords | Field | DocType |
3D interaction, Leap Motion, Mobile VR, hand tracking, wearable device | Computer graphics (images),Computer science | Conference |
ISBN | Citations | PageRank |
978-1-4503-6947-3 | 0 | 0.34 |
References | Authors | |
0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Pascal Chiu | 1 | 0 | 1.35 |
Isamu Endo | 2 | 0 | 0.68 |
Kazuki Takashima | 3 | 180 | 29.89 |
Kazuyuki Fujita | 4 | 34 | 16.15 |
Yoshifumi Kitamura | 5 | 1040 | 117.66 |