Abstract | ||
---|---|---|
•Real-time artist friendly procedural texturing method to model high quality surface details.•An anisotropic filtering scheme to achieve high quality results during rendering.•An analytic normal map maintaining user control and preventing aliasing.•Noise applications to stylized rendering and non-stationary procedural texturing. |
Year | DOI | Venue |
---|---|---|
2019 | 10.1016/j.cag.2019.10.003 | Computers & Graphics |
Keywords | Field | DocType |
Procedural texturing,Procedural noise,Antialiasing,Image synthesis | Procedural surface,Kernel (linear algebra),Computer vision,Metaverse,Computer science,Normal mapping,Anisotropic filtering,Direct control,Artificial intelligence,Computer graphics | Journal |
Volume | ISSN | Citations |
85 | 0097-8493 | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Arthur Cavalier | 1 | 0 | 0.34 |
Guillaume Gilet | 2 | 26 | 3.58 |
Djamchid Ghazanfarpour | 3 | 283 | 30.78 |