Title
EZCursorVR: 2D Selection with Virtual Reality Head-Mounted Displays
Abstract
We present an evaluation of a new selection technique for virtual reality (VR) systems presented on head-mounted displays. The technique, dubbed EZCursorVR, presents a 2D cursor that moves in a head-fixed plane, simulating 2D desktop-like cursor control for VR. The cursor can be controlled by any 2DOF input device, but also works with 3/6DOF devices using appropriate mappings. We conducted an experiment based on ISO 9241-9, comparing the effectiveness of EZCursorVR using a mouse, a joystick in both velocity-control and position-control mappings, a 2D-constrained ray-based technique, a standard 3D ray, and finally selection via head motion. Results indicate that the mouse offered the highest performance in terms of throughput, movement time, and error rate, while the position-control joystick was worst. The 2D-constrained ray-casting technique proved an effective alternative to the mouse when performing selections using EZCursorVR, offering better performance than standard ray-based selection.
Year
DOI
Venue
2018
10.20380/GI2018.17
Proceedings of the 44th Graphics Interface Conference
Keywords
Field
DocType
Fitts’ law, ISO 9241-9, Virtual Reality, selection
Virtual reality,Computer science,Human–computer interaction
Conference
ISBN
Citations 
PageRank 
978-0-9947868-3-8
1
0.34
References 
Authors
0
2
Name
Order
Citations
PageRank
Adrian Ramcharitar110.34
Robert J. Teather232933.04