Title
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments
Abstract
A potential application of gesture recognition algorithms is to use them as interfaces to interact with virtual environments. However, the performance and the user preference of such interfaces in the context of virtual reality (VR) have been rarely studied. In the present paper, we focused on a typical VR interaction scenario—answering Yes/No questions in VR systems to compare the performance and the user preference of three types of interfaces. These interfaces included a head gesture interface, a hand gesture interface and a conventional gamepad interface. We designed a memorization task, in which participants were asked to memorize several everyday objects presented in a virtual room and later respond to questions on whether they saw a specific object through the given interfaces when these objects were absent. The performance of the interfaces was evaluated in terms of the real-time accuracy and the response time. A user interface questionnaire was also used to reveal the user preference for these interfaces. The results showed that head gesture is a very promising interface, which can be easily added to existing VR systems for answering Yes/No questions and other binary responses in virtual environments.
Year
DOI
Venue
2020
10.1007/s10055-019-00416-7
Virtual Reality
Keywords
DocType
Volume
Head gesture, Hand gesture, Virtual reality, Usability
Journal
24
Issue
ISSN
Citations 
3
1434-9957
0
PageRank 
References 
Authors
0.34
14
2
Name
Order
Citations
PageRank
Jingbo Zhao100.34
robert s allison221729.68