Abstract | ||
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Too often, the accessibility of technology to people with disabilities is an afterthought (if it is considered at all); post-hoc or third-party patches to accessibility, while better than no solution, are less optimal than interface designs that consider ability-based concerns from the start [31]. Virtual Reality (VR) technologies are at a crucial point of near-maturity, with emerging, but not yet widespread, commercialization; as such, VR technologies have an opportunity to integrate accessibility as a fundamental, developing cross-industry standards and guidelines to ensure high-quality, inclusive experiences that could revolutionize the power and reach of this medium. In this position paper, we discuss the needs, opportunities, and challenges of creating accessible VR. |
Year | DOI | Venue |
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2019 | 10.1109/ISMAR-Adjunct.2019.00122 | ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019) |
Keywords | DocType | Citations |
Virtual Reality,Mixed Reality,accessibility | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Martez Mott | 1 | 44 | 4.98 |
Ed Cutrell | 2 | 2731 | 205.59 |
Mar Gonzalez-Franco | 3 | 169 | 20.04 |
Christian Holz | 4 | 878 | 56.58 |
Eyal Ofek | 5 | 1865 | 106.07 |
Richard Stoakley | 6 | 0 | 0.34 |
Meredith Ringel Morris | 7 | 5465 | 362.85 |