Abstract | ||
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Many organizations may be missing candidates with the competencies needed fora digital workforce because they don't consider the skills gained through non-work activities, such as online gaming. Organizations should therefore encourage applicants to share their online gaming experiences on their resumes and during job interviews. Based on interactions with corporate recruiters, career support personnel and online garners, this article explains how and why organizations should consider applicants' online gaming experiences in their hiring processes.(2,3) |
Year | DOI | Venue |
---|---|---|
2018 | 10.17705/2msqe.00004 | MIS QUARTERLY EXECUTIVE |
Field | DocType | Volume |
Workforce,Knowledge management,Engineering,21st century skills | Journal | 17 |
Issue | ISSN | Citations |
4 | 1540-1960 | 0 |
PageRank | References | Authors |
0.34 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stacie Petter | 1 | 1590 | 48.95 |
Connie S. Barber | 2 | 0 | 0.34 |
Diane Barber | 3 | 0 | 0.34 |
Robyn A. Berkley | 4 | 0 | 0.34 |