Title | ||
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Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification. |
Abstract | ||
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Through avatar embodiment in Virtual Reality (VR) we can achieve the illusion that an avatar is substituting our body: the avatar moves as we move and we see it from a first person perspective. However, self-identification, the process of identifying a representation as being oneself, poses new challenges because a key determinant is that we see and have agency in our own face. Providing control o... |
Year | DOI | Venue |
---|---|---|
2020 | 10.1109/TVCG.2020.2973075 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Avatars,Face,Facial animation,Resists,Mirrors | Journal | 26 |
Issue | ISSN | Citations |
5 | 1077-2626 | 3 |
PageRank | References | Authors |
0.44 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mar Gonzalez-Franco | 1 | 169 | 20.04 |
Anthony Steed | 2 | 3502 | 353.97 |
Steve Hoogendyk | 3 | 3 | 0.44 |
Eyal Ofek | 4 | 1865 | 106.07 |