Title
Using Facial Animation to Increase the Enfacement Illusion and Avatar Self-Identification.
Abstract
Through avatar embodiment in Virtual Reality (VR) we can achieve the illusion that an avatar is substituting our body: the avatar moves as we move and we see it from a first person perspective. However, self-identification, the process of identifying a representation as being oneself, poses new challenges because a key determinant is that we see and have agency in our own face. Providing control o...
Year
DOI
Venue
2020
10.1109/TVCG.2020.2973075
IEEE Transactions on Visualization and Computer Graphics
Keywords
DocType
Volume
Avatars,Face,Facial animation,Resists,Mirrors
Journal
26
Issue
ISSN
Citations 
5
1077-2626
3
PageRank 
References 
Authors
0.44
0
4
Name
Order
Citations
PageRank
Mar Gonzalez-Franco116920.04
Anthony Steed23502353.97
Steve Hoogendyk330.44
Eyal Ofek41865106.07