Title
Tree Polymatrix Games are PPAD-hard
Abstract
We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph is acyclic. Along the way we show PPAD-hardness for finding an $\epsilon$-fixed point of a 2D LinearFIXP instance, when $\epsilon$ is any constant less than $(\sqrt{2} - 1)/2 \approx 0.2071$. This lifts the hardness regime from polynomially small approximations in $k$-dimensions to constant approximations in two-dimensions, and our constant is substantial when compared to the trivial upper bound of $0.5$.
Year
DOI
Venue
2020
10.4230/LIPIcs.ICALP.2020.38
ICALP
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Argyrios Deligkas1197.43
John Fearnley213417.49
Rahul Savani324330.09