Abstract | ||
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We prove that it is PPAD-hard to compute a Nash equilibrium in a tree polymatrix game with twenty actions per player. This is the first PPAD hardness result for a game with a constant number of actions per player where the interaction graph is acyclic. Along the way we show PPAD-hardness for finding an $\epsilon$-fixed point of a 2D LinearFIXP instance, when $\epsilon$ is any constant less than $(\sqrt{2} - 1)/2 \approx 0.2071$. This lifts the hardness regime from polynomially small approximations in $k$-dimensions to constant approximations in two-dimensions, and our constant is substantial when compared to the trivial upper bound of $0.5$. |
Year | DOI | Venue |
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2020 | 10.4230/LIPIcs.ICALP.2020.38 | ICALP |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Argyrios Deligkas | 1 | 19 | 7.43 |
John Fearnley | 2 | 134 | 17.49 |
Rahul Savani | 3 | 243 | 30.09 |