Abstract | ||
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•The clicker and dwell were the most popular selection mechanisms across the studies.•The clicker led to fewer errors, target re-entries, and was less taxing than on-device input.•Dwell was faster, more accurate, and more stable than gesture and speech.•Motion matching produced an equivalent amount of errors to the clicker and was faster than dwell.•Edge targets take no longer to select than center targets with motion matching (Δ32ms). |
Year | DOI | Venue |
---|---|---|
2020 | 10.1016/j.ijhcs.2020.102414 | International Journal of Human-Computer Studies |
Keywords | DocType | Volume |
Hands-free input,Head pointing,Head-mounted display,Virtual-reality,Augmented-reality,Gaze input,Motion matching | Journal | 139 |
ISSN | Citations | PageRank |
1071-5819 | 2 | 0.35 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Augusto Esteves | 1 | 158 | 15.77 |
Yonghwan Shin | 2 | 5 | 1.39 |
Ian Oakley | 3 | 855 | 75.83 |