Abstract | ||
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Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper introduces a board game, Tetris Link, that is yet unexplored and appears to be highly challenging. Tetris Link has a large branching factor and lines of play that can be very deceptive, that search has a hard time uncovering. Finding good moves is very difficult for a computer play... |
Year | DOI | Venue |
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2021 | 10.1109/CoG52621.2021.9619044 | 2021 IEEE Conference on Games (CoG) |
Keywords | DocType | ISSN |
Monte Carlo methods,Conferences,Games,Reinforcement learning,Planning,Artificial intelligence | Conference | 2325-4270 |
ISBN | Citations | PageRank |
978-1-6654-3886-5 | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Matthias Muller-Brockhausen | 1 | 0 | 0.34 |
Preuss Mike | 2 | 933 | 81.70 |
Aske Plaat | 3 | 524 | 72.18 |