Title
Tabletop Roleplaying Games as Procedural Content Generators
Abstract
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces, expressive range analysis, and generative pipelines -- to key concepts in TTRPG design. We then discuss the implications of these relationships and suggest directions for future work uniting research in TTRPGs and PCG.
Year
DOI
Venue
2020
10.1145/3402942.3409605
FDG
DocType
ISSN
Citations 
Conference
FDG Workshop on Procedural Content Generation 2020
1
PageRank 
References 
Authors
0.35
0
7
Name
Order
Citations
PageRank
Matthew Guzdial17014.75
Devi Acharya210.35
Max Kreminski335.14
Michael Cook49715.61
Mirjam Eladhari5334.15
Antonios Liapis638350.22
Anne Sullivan710.35