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MICHAEL COOK
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Name
Affiliation
Papers
MICHAEL COOK
Computational Creativity Group, Dept. of Computing, Imperial College, London
35
Collaborators
Citations
PageRank
69
97
15.61
Referers
Referees
References
173
165
133
Search Limit
100
173
Publications (35 rows)
Collaborators (69 rows)
Referers (100 rows)
Referees (100 rows)
Title
Citations
PageRank
Year
Tabletop Roleplaying Games as Procedural Content Generators
1
0.35
2020
Creativity Theatre for Demonstrable Computational Creativity.
0
0.34
2020
General Analytical Techniques For Parameter-Based Procedural Content Generators.
0
0.34
2019
Special Issue On Ai-Based And Ai-Assisted Game Design
0
0.34
2019
The HR3 System for Automatic Code Generation in Creative Settings.
0
0.34
2019
Framing In Computational Creativity - A Survey And Taxonomy.
0
0.34
2019
Inferring Design Constraints From Game Ruleset Analysis
0
0.34
2018
Exploring Novel Game Spaces with Fluidic Games.
0
0.34
2018
Redesigning Computationally Creative Systems For Continuous Creation.
0
0.34
2018
Rapid game jams with fluidic games: A user study & design methodology.
2
0.44
2018
A Parameter-Space Design Methodology for Casual Creators.
0
0.34
2018
Investigating and Automating the Creative Act of Software Engineering: A Position Paper.
0
0.34
2018
Neighbouring Communities: Interaction, Lessons and Opportunities.
0
0.34
2018
Wevva: Democratising Game Design.
2
0.41
2017
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control.
0
0.34
2017
Mixed-Initiative Approaches to On-Device Mobile Game Design.
0
0.34
2017
A Vision For Continuous Automated Game Design.
0
0.34
2017
The AIIDE 2015 Workshop Program.
0
0.34
2016
Towards the automatic optimisation of procedural content generators.
0
0.34
2016
Feminism And Procedural Content Generation: Toward A Collaborative Politics Of Computational Creativity
0
0.34
2016
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.
2
0.37
2015
Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness.
0
0.34
2015
Playable Experiences at AIIDE 2016.
0
0.34
2015
AI-based Game Design Patterns.
0
0.34
2015
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.
0
0.34
2015
AI-based Games: Contrabot and What Did You Do?
0
0.34
2015
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
0
0.34
2014
Assessing Progress in Building Autonomously Creative Systems.
6
0.46
2014
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.
1
0.36
2013
Mechanic miner: reflection-driven game mechanic discovery and level design
21
1.15
2013
Initial results from co-operative co-evolution for automated platformer design
16
0.79
2012
Aesthetic Considerations for Automated Platformer Design.
6
0.54
2012
Ludic considerations of tablet-based evo-art
5
0.56
2011
Multi-faceted evolution of simple arcade games.
35
2.06
2011
Practical International Data Management: A Guide to Working with Global Names and Addresses.
0
0.34
2003
1