Name
Affiliation
Papers
MICHAEL COOK
Computational Creativity Group, Dept. of Computing, Imperial College, London
35
Collaborators
Citations 
PageRank 
69
97
15.61
Referers 
Referees 
References 
173
165
133
Search Limit
100173
Title
Citations
PageRank
Year
Tabletop Roleplaying Games as Procedural Content Generators10.352020
Creativity Theatre for Demonstrable Computational Creativity.00.342020
General Analytical Techniques For Parameter-Based Procedural Content Generators.00.342019
Special Issue On Ai-Based And Ai-Assisted Game Design00.342019
The HR3 System for Automatic Code Generation in Creative Settings.00.342019
Framing In Computational Creativity - A Survey And Taxonomy.00.342019
Inferring Design Constraints From Game Ruleset Analysis00.342018
Exploring Novel Game Spaces with Fluidic Games.00.342018
Redesigning Computationally Creative Systems For Continuous Creation.00.342018
Rapid game jams with fluidic games: A user study & design methodology.20.442018
A Parameter-Space Design Methodology for Casual Creators.00.342018
Investigating and Automating the Creative Act of Software Engineering: A Position Paper.00.342018
Neighbouring Communities: Interaction, Lessons and Opportunities.00.342018
Wevva: Democratising Game Design.20.412017
Off The Beaten Lane: AI Challenges In MOBAs Beyond Player Control.00.342017
Mixed-Initiative Approaches to On-Device Mobile Game Design.00.342017
A Vision For Continuous Automated Game Design.00.342017
The AIIDE 2015 Workshop Program.00.342016
Towards the automatic optimisation of procedural content generators.00.342016
Feminism And Procedural Content Generation: Toward A Collaborative Politics Of Computational Creativity00.342016
Formalizing Non-Formalism: Breaking the Rules of Automated Game Design.20.372015
Generating Code For Expressing Simple Preferences: Moving On From Hardcoding And Randomness.00.342015
Playable Experiences at AIIDE 2016.00.342015
AI-based Game Design Patterns.00.342015
Reports of the Workshops Held at the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment.00.342015
AI-based Games: Contrabot and What Did You Do?00.342015
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.00.342014
Assessing Progress in Building Autonomously Creative Systems.60.462014
Nobody's A Critic: On The Evaluation Of Creative Code Generators - A Case Study In Video Game Design.10.362013
Mechanic miner: reflection-driven game mechanic discovery and level design211.152013
Initial results from co-operative co-evolution for automated platformer design160.792012
Aesthetic Considerations for Automated Platformer Design.60.542012
Ludic considerations of tablet-based evo-art50.562011
Multi-faceted evolution of simple arcade games.352.062011
Practical International Data Management: A Guide to Working with Global Names and Addresses.00.342003