Title
Pokemon Go - an Empirical User Experience Study
Abstract
Pokemon Go (TM) is an augmented reality game for iOS (TM) and Android (TM) released in July 2016. It is one of the most played augmented reality exergames in 2016. News programs all over the world reported about the high level of physical activity of people playing Pokemon Go (TM). Further medical and public health communities discussed the potential of this mobile game due to its potential influence on higher levels of sustainable physical activity for health benefits. We present results of an empirical study conducted 14 weeks after the official release of Pokemon Go (TM) in Germany. We investigated the effect of augmented reality on initial contact and user behavior within this augmented reality exergame. Participants were therefore divided in three groups ( active, former and non-gamers) based on personal statement. The results present insights into the initial contact, experienced critical situations and user behavior including use of augmented reality and in-app purchases.
Year
DOI
Venue
2017
10.1007/978-3-319-60639-2_18
ADVANCES IN HUMAN FACTORS IN WEARABLE TECHNOLOGIES AND GAME DESIGN (AHFE 2017)
Keywords
DocType
Volume
Mobile games,Augmented reality,Pokemon Go
Conference
608
ISSN
Citations 
PageRank 
2194-5357
0
0.34
References 
Authors
0
7
Name
Order
Citations
PageRank
Peter Rasche112.07
Anna Schlomann200.34
Katharina Schaefer300.34
Mathias Wille400.34
Christina Broehl500.34
Sabine Theis694.02
Alexander Mertens76818.37