Title
Effects of Gender and Prior Experience in Immersive User Experience with Virtual Reality
Abstract
The purpose of this paper is to study the effect of gender and prior experience with virtual reality (VR) on Immersive User Experience. We propose to use IUX to describe user experience with immersive technologies. IUX includes traditional component of UX (i.e., pragmatic quality and hedonic qualities identification and stimulation) as well as components specific to VR (i.e., presence and cybersickness). We conducted an experiment with 52 students, asking them to perform an aeronautical assembly task in VR. Results show that gender has an effect on two subscales of presence - self-assessment of performance and ability to act - and on hedonic quality stimulation. Prior experience with VR has an effect on self-assessment of performance, pragmatic quality and hedonic quality stimulation. Gender and prior experience with VR have an insignificant effect on cybersickness.
Year
DOI
Venue
2019
10.1007/978-3-030-19135-1_30
ADVANCES IN USABILITY AND USER EXPERIENCE
Keywords
DocType
Volume
Virtual reality,User acceptance,User experience,Immersive technologies
Conference
972
ISSN
Citations 
PageRank 
2194-5357
0
0.34
References 
Authors
0
3
Name
Order
Citations
PageRank
Camille Sagnier110.68
Emilie Loup-Escande2346.93
Gerard Vallery300.34