Title
Personalized Bundle Recommendation in Online Games
Abstract
In business domains, bundling is one of the most important marketing strategies to conduct product promotions, which is commonly used in online e-commerce and offline retailers. Existing recommender systems mostly focus on recommending individual items that users may be interested in. In this paper, we target at a practical but less explored recommendation problem named bundle recommendation, which aims to offer a combination of items to users. To tackle this specific recommendation problem in the context of the virtual mall in online games, we formalize it as a link prediction problem on a user-item-bundle tripartite graph constructed from the historical interactions, and solve it with a neural network model that can learn directly on the graph-structure data. Extensive experiments on three public datasets and one industrial game dataset demonstrate the effectiveness of the proposed method. Further, the bundle recommendation model has been deployed in production for more than one year in a popular online game developed by Netease Games, and the launch of the model yields more than 60% improvement on conversion rate of bundles, and a relative improvement of more than 15% on gross merchandise volume (GMV).
Year
DOI
Venue
2020
10.1145/3340531.3412734
CIKM '20: The 29th ACM International Conference on Information and Knowledge Management Virtual Event Ireland October, 2020
DocType
ISBN
Citations 
Conference
978-1-4503-6859-9
0
PageRank 
References 
Authors
0.34
14
8
Name
Order
Citations
PageRank
Qilin Deng112.06
Kai Wang231.78
Minghao Zhao301.01
Zhene Zou401.01
Runze Wu5114.73
Jianrong Tao65111.96
Changjie Fan75721.37
Liang Chen8367.43