Individual Reward Assisted Multi-Agent Reinforcement Learning. | 0 | 0.34 | 2022 |
Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning Approach. | 0 | 0.34 | 2022 |
Semantic-Rich Facial Emotional Expression Recognition | 0 | 0.34 | 2022 |
PPPNE: Personalized proximity preserved network embedding | 0 | 0.34 | 2022 |
Deconfounded Value Decomposition for Multi-Agent Reinforcement Learning. | 0 | 0.34 | 2022 |
Find Your Organization in MMORPGs | 0 | 0.34 | 2022 |
GBGallery : A benchmark and framework for game testing | 0 | 0.34 | 2022 |
Reinforcement Learning With A Disentangled Universal Value Function For Item Recommendation | 0 | 0.34 | 2021 |
Globally Optimized Matchmaking in Online Games | 1 | 0.37 | 2021 |
Automatic Translation of Music-to-Dance for In-Game Characters. | 0 | 0.34 | 2021 |
Build Your Own Bundle - A Neural Combinatorial Optimization Method | 0 | 0.34 | 2021 |
Towards Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games. | 0 | 0.34 | 2021 |
Flow-guided One-shot Talking Face Generation with a High-resolution Audio-visual Dataset | 1 | 0.35 | 2021 |
Efficient Policy Detecting And Reusing For Non-Stationarity In Markov Games | 1 | 0.40 | 2021 |
Audio2Head - Audio-driven One-shot Talking-head Generation with Natural Head Motion. | 0 | 0.34 | 2021 |
Kuileixi: A Chinese Open-Ended Text Adventure Game | 0 | 0.34 | 2021 |
Player Behavior Modeling for Enhancing Role-Playing Game Engagement | 0 | 0.34 | 2021 |
Write-A-Speaker: Text-Based Emotional And Rhythmic Talking-Head Generation | 0 | 0.34 | 2021 |
Asyncflow: A visual programming tool for game artificial intelligence | 0 | 0.34 | 2021 |
GLIB: towards automated test oracle for graphically-rich applications | 1 | 0.35 | 2021 |
Prior Aided Streaming Network for Multi-task Affective Analysis | 0 | 0.34 | 2021 |
An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning. | 0 | 0.34 | 2021 |
Learning a Facial Expression Embedding Disentangled from Identity | 0 | 0.34 | 2021 |
Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping | 0 | 0.34 | 2020 |
Efficient Deep Reinforcement Learning via Adaptive Policy Transfer | 0 | 0.34 | 2020 |
Multi-source Data Multi-task Learning for Profiling Players in Online Games | 0 | 0.34 | 2020 |
Freenet: Multi-Identity Face Reenactment | 1 | 0.34 | 2020 |
Exploring Unknown States with Action Balance | 0 | 0.34 | 2020 |
Mastering Basketball With Deep Reinforcement Learning: An Integrated Curriculum Training Approach | 0 | 0.34 | 2020 |
Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer | 0 | 0.34 | 2020 |
Action Semantics Network - Considering the Effects of Actions in Multiagent Systems. | 0 | 0.34 | 2020 |
Match Tracing: A Unified Framework for Real-time Win Prediction and Quantifiable Performance Evaluation | 2 | 0.40 | 2020 |
Generative Adversarial Imitation Learning from Failed Experiences (Student Abstract). | 0 | 0.34 | 2020 |
Efficient Deep Reinforcement Learning through Policy Transfer | 0 | 0.34 | 2020 |
From Few To More: Large-Scale Dynamic Multiagent Curriculum Learning | 0 | 0.34 | 2020 |
NGUARD+: An Attention-based Game Bot Detection Framework via Player Behavior Sequences | 2 | 0.38 | 2020 |
Fast And Robust Face-To-Parameter Translation For Game Character Auto-Creation | 0 | 0.34 | 2020 |
Personalized Bundle Recommendation in Online Games | 0 | 0.34 | 2020 |
Reinforcement Learning with Action-Specific Focuses in Video Games | 0 | 0.34 | 2020 |
Neutral Face Game Character Auto-Creation via PokerFace-GAN | 0 | 0.34 | 2020 |
OptMatch: Optimized Matchmaking via Modeling the High-Order Interactions on the Arena | 5 | 0.50 | 2020 |
Generating Behavior-Diverse Game AIs with Evolutionary Multi-Objective Deep Reinforcement Learning | 0 | 0.34 | 2020 |
Deep Behavior Tracing with Multi-level Temporality Preserved Embedding | 0 | 0.34 | 2020 |
Regression Testing of Massively Multiplayer Online Role-Playing Games | 1 | 0.35 | 2020 |
XAI-Driven Explainable Multi-view Game Cheating Detection | 0 | 0.34 | 2020 |
Face-to-Parameter Translation for Game Character Auto-Creation | 4 | 0.48 | 2019 |
NeuroSkinning: automatic skin binding for production characters with deep graph networks | 2 | 0.36 | 2019 |
MVAN: Multi-view Attention Networks for Real Money Trading Detection in Online Games | 3 | 0.42 | 2019 |
Value Function Transfer for Deep Multi-Agent Reinforcement Learning Based on N-Step Returns. | 1 | 0.38 | 2019 |
Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning | 14 | 0.73 | 2019 |