Title
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum
Abstract
This paper reports on an ethnomethodology-informed ethnography of a video game museum. Based on 4 weeks of ethnographic fieldwork, we showcase how groups of visitors to the museum achieved the interactional work necessary to play games together and organise a museum visit as a social unit. By showcasing and explication excerpts of museums visits we make the "taken-for-granted" nature of these interactions visible. Embedded within an activity map that outlines how people "prepare", "play", "wind down" and "exit" games, we showcase the sequential, temporal, and carefully negotiated character of these visits. Based on our findings and the resulting "Machinery of Interaction", we propose three design implications for spaces that aim to exhibit video games and/or try to facilitate co-located, collective video game play.
Year
DOI
Venue
2020
10.1145/3410404.3414234
CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play Virtual Event Canada November, 2020
DocType
ISBN
Citations 
Conference
978-1-4503-8074-4
0
PageRank 
References 
Authors
0.34
0
6
Name
Order
Citations
PageRank
Velvet Spors101.01
Gisela Reyes Cruz200.34
H. R. Cameron300.34
Martin Flintham484590.56
Pat Brundell501.01
David Murphy6446.09