Abstract | ||
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ABSTRACTWe introduce a new approximate Fresnel reflectance model that enables the accurate reproduction of ground-truth reflectance in real-time rendering engines. Our method is based on an empirical decomposition of the space of possible Fresnel curves. It is compatible with the preintegration of image-based lighting and area lights used in real-time engines. Our work permits to use a reflectance parametrization [Gulbrandsen 2014] that was previously restricted to offline rendering. |
Year | DOI | Venue |
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2020 | 10.1145/3388767.3407325 | International Conference on Computer Graphics and Interactive Techniques |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Laurent Belcour | 1 | 72 | 9.33 |
Pascal Barla | 2 | 553 | 29.07 |
Mégane Bati | 3 | 0 | 0.34 |