Title
Multi-source Data Multi-task Learning for Profiling Players in Online Games
Abstract
Profiling game players, especially potential churn and payment prediction, is of paramount importance for online games to improve the product design and the revenue. However, current solutions view either churn or payment prediction as an independent task and most of the previous attempts only depend on the single data source, i.e., the tabular portrait data. Based on the data of two real-world online games, we conduct extensive data analysis. On the one hand, there exists a significant correlation between the player churn and payment. On the other hand, heterogeneous multi-source data, including player portrait, behavior sequence, and social network, can complement each other for a better understanding of each player. To this end, we propose a novel Multi-source Data Multi-task Learning approach, named MSDMT, to capture the multi-source implicit information and predict the churn and payment of each player simultaneously in a multi-task learning fashion. Comprehensive experiments on two real-world datasets validate the effectiveness and rationality of our proposed method, which yields significant improvements against other baseline approaches.
Year
DOI
Venue
2020
10.1109/CoG47356.2020.9231585
2020 IEEE Conference on Games (CoG)
Keywords
DocType
ISSN
player profiling,multi-source data,multi-task learning,online games
Conference
2325-4270
ISBN
Citations 
PageRank 
978-1-7281-4534-1
0
0.34
References 
Authors
23
6
Name
Order
Citations
PageRank
Shiwei Zhao101.35
Runze Wu213.05
Jianrong Tao35111.96
Manhu Qu400.34
Hao Li5173.82
Changjie Fan65721.37