Abstract | ||
---|---|---|
Virtual Reality (VR) technology enables users to immerse themselves in artificial worlds. However, it isolates users from the outside world and impedes them from collaborating with other users who might be outside of the VR experience and vice-versa. We implemented two systems where we explore how such an external user in the real world can interact across realities with a user immersed in virtual... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/VRW52623.2021.00055 | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Keywords | DocType | ISBN |
Three-dimensional displays,Conferences,Virtual environments,Collaboration,Bidirectional control,Tablet computers,User interfaces | Conference | 978-1-6654-4057-8 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Priyanka Pazhayedath | 1 | 0 | 0.34 |
Pedro Belchior | 2 | 0 | 0.34 |
Rafael Prates | 3 | 0 | 0.34 |
Filipe Silveira | 4 | 0 | 0.34 |
Daniel S. Lopes | 5 | 32 | 7.16 |
Robbe Cools | 6 | 3 | 1.05 |
Augusto Esteves | 7 | 158 | 15.77 |
Adalberto Lafcadio Simeone | 8 | 124 | 13.09 |