Abstract | ||
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Swing is a narrative film in virtual reality space combining 2D, 3D and 2.5D animation techniques. The story unfolds in overlapping acts that depict the internal and external struggles of a frustrated girl who is attempting and failing to swing on a playground swing. As she struggles with the swing, she imagines the demise of the children swinging successfully around her, and anger builds until she ends up taking it out on herself. When she finally hits rock bottom, she lets go, leans back and swings. A new perspective is found. |
Year | DOI | Venue |
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2021 | 10.1109/VRW52623.2021.00273 | 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) |
Keywords | DocType | Citations |
VR, narrative, 2D animation, Oculus Quill animation, 3D animation, Unreal, Maya, virtual reality | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mari Jaye Blanchard | 1 | 0 | 0.34 |
Mark Reisch | 2 | 0 | 0.34 |
Vicky Mejia Yepes | 3 | 0 | 0.34 |