Title
Virtual Creature Morphology - A Review
Abstract
We present a review of methods for procedurally generating the morphology of virtual creatures. We include a range of methods, with the main groups being from ALife over art to video games. Even though at times these groups overlap, for clarity we have kept this distinction. By including the word virtual, we mean that we focus on methods for simulation in silico, and not physical robots. We also include a historical perspective, with information on methods such as cellular automata, L-systems and a focus on earlier pioneers in the field.
Year
DOI
Venue
2021
10.1111/cgf.142661
COMPUTER GRAPHICS FORUM
Keywords
DocType
Volume
<bold>CCS Concepts</bold>, <bold>center dot Applied computing</bold> -> Computational biology, <bold>center dot Hardware</bold> -> <bold>Biology-related information processing</bold>, <bold>center dot Software and its engineering</bold> -> <bold>Interactive games</bold>, <bold>center dot Computing methodologies</bold> -> <bold>Artificial life</bold>
Journal
40
Issue
ISSN
Citations 
2
0167-7055
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Gorm Lai100.34
Frederic F. Leymarie200.34
William H. Latham300.34
Takaya Arita413042.34
Reiji Suzuki510533.02