Title
CodeQuilt: Designing an Hour of Code Activity for Creative and Critical Engagement with Computing
Abstract
As one of the largest initiatives to introduce K-12 youth to computing, the Hour of Code has reached hundreds of millions of students around the globe. While Hour of Code activities have been immensely successful, they have also been criticized for their focus on puzzle-like close-ended guided activities leaving out more creative and critical engagement with computing. In this paper, we report on efforts to design CodeQuilt, an Hour-of-Code-style activity in which middle and high school youth were asked to design Scratch projects that engage with issues on who and what is computing. We analyzed over 100 Scratch projects posted on the public CodeQuilt site in addition to reflective responses provided by participating youth. We found that a wide array of Scratch projects engaged creatively by integrating popular media but only a small number of projects focused on critical issues. In the discussion, we outline next steps for better supporting more critical and creative engagement with computing in Hour of Code activities.
Year
DOI
Venue
2021
10.1145/3459990.3465187
IDC '21: PROCEEDINGS OF INTERACTION DESIGN AND CHILDREN 2021
Keywords
DocType
Citations 
Critical computing education, Hour of Code, Scratch, programming
Conference
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Yasmin B. Kafai162.62
Gayithri Jayathirtha226.51
Mia S. Shaw302.70
Luis Morales-Navarro400.68