Title
Transferring Dexterous Manipulation from GPU Simulation to a Remote Real-World TriFinger.
Abstract
We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator. We show empirical benefits, both in simulation and sim-to-real transfer, of using keypoints as opposed to position+quaternion representations for the object pose in 6-DoF for policy observations and in reward calculation to train a model-free reinforcement learning agent. By utilizing domain randomization strategies along with the keypoint representation of the pose of the manipulated object, we achieve a high success rate of 83% on a remote TriFinger system maintained by the organizers of the Real Robot Challenge. With the aim of assisting further research in learning in-hand manipulation, we make the codebase of our system, along with trained checkpoints that come with billions of steps of experience available, at https://s2r2-ig.github.io
Year
DOI
Venue
2022
10.1109/IROS47612.2022.9981458
IEEE/RJS International Conference on Intelligent RObots and Systems (IROS)
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
10