Title | ||
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Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework |
Abstract | ||
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Spatial audio is an important component of realistic simulations in virtual environments. However, there have been shortcomings in existing spatial audio rendering systems, due to the computational cost of rendering realistic sound propagation. In this article, we present a novel spatial audio rendering method using 3-D graphs to simulate sound propagation in real time. We then ask if such a disti... |
Year | DOI | Venue |
---|---|---|
2021 | 10.1109/TG.2020.3000261 | IEEE Transactions on Games |
Keywords | DocType | Volume |
Rendering (computer graphics),Games,Task analysis,Virtual environments,Computational modeling,Psychoacoustic models,Three-dimensional displays | Journal | 13 |
Issue | ISSN | Citations |
3 | 2475-1502 | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Brent Cowan | 1 | 33 | 6.99 |
Bill Kapralos | 2 | 267 | 64.43 |
Karen Collins | 3 | 30 | 9.16 |