Title
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework
Abstract
Spatial audio is an important component of realistic simulations in virtual environments. However, there have been shortcomings in existing spatial audio rendering systems, due to the computational cost of rendering realistic sound propagation. In this article, we present a novel spatial audio rendering method using 3-D graphs to simulate sound propagation in real time. We then ask if such a disti...
Year
DOI
Venue
2021
10.1109/TG.2020.3000261
IEEE Transactions on Games
Keywords
DocType
Volume
Rendering (computer graphics),Games,Task analysis,Virtual environments,Computational modeling,Psychoacoustic models,Three-dimensional displays
Journal
13
Issue
ISSN
Citations 
3
2475-1502
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Brent Cowan1336.99
Bill Kapralos226764.43
Karen Collins3309.16