Title
Video See-Through Mixed Reality with Focus Cues
Abstract
This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered...
Year
DOI
Venue
2022
10.1109/TVCG.2022.3150504
IEEE Transactions on Visualization and Computer Graphics
Keywords
DocType
Volume
Virtual reality,Rendering (computer graphics),Mixed reality,Real-time systems,Lenses,Additives,Pipelines
Journal
28
Issue
ISSN
Citations 
5
1077-2626
0
PageRank 
References 
Authors
0.34
0
7
Name
Order
Citations
PageRank
Christoph Ebner100.34
Shohei Mori22311.00
Peter Mohr3264.54
Yifan Peng4417.51
Dieter Schmalstieg54169332.77
Gordon Wetzstein694572.47
Kalkofen, Denis735128.66