Abstract | ||
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This work introduces the first approach to video see-through mixed reality with full support for focus cues. By combining the flexibility to adjust the focus distance found in varifocal designs with the robustness to eye-tracking error found in multifocal designs, our novel display architecture reliably delivers focus cues over a large workspace. In particular, we introduce gaze-contingent layered... |
Year | DOI | Venue |
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2022 | 10.1109/TVCG.2022.3150504 | IEEE Transactions on Visualization and Computer Graphics |
Keywords | DocType | Volume |
Virtual reality,Rendering (computer graphics),Mixed reality,Real-time systems,Lenses,Additives,Pipelines | Journal | 28 |
Issue | ISSN | Citations |
5 | 1077-2626 | 0 |
PageRank | References | Authors |
0.34 | 0 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Christoph Ebner | 1 | 0 | 0.34 |
Shohei Mori | 2 | 23 | 11.00 |
Peter Mohr | 3 | 26 | 4.54 |
Yifan Peng | 4 | 41 | 7.51 |
Dieter Schmalstieg | 5 | 4169 | 332.77 |
Gordon Wetzstein | 6 | 945 | 72.47 |
Kalkofen, Denis | 7 | 351 | 28.66 |