Title
Asyncflow: A visual programming tool for game artificial intelligence
Abstract
Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers. (C) 2021 The Authors. Published by Elsevier B.V. on behalf of Zhejiang University and Zhejiang University Press Co. Ltd.
Year
DOI
Venue
2021
10.1016/j.visinf.2021.11.001
VISUAL INFORMATICS
Keywords
DocType
Volume
Visual programming, Flowchart, Game Artificial Intelligence
Journal
5
Issue
ISSN
Citations 
4
2468-502X
0
PageRank 
References 
Authors
0.34
0
5
Name
Order
Citations
PageRank
Zhipeng Hu1123.48
Changjie Fan25721.37
Qiwei Zheng300.34
Wei Wu400.34
Bai Liu500.34