Abstract | ||
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AbstractWe present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights. |
Year | DOI | Venue |
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2020 | 10.1145/3384537 | Proceedings of the ACM on Computer Graphics and Interactive Techniques |
DocType | Volume | Issue |
Journal | 3 | 1 |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Christian Luksch | 1 | 0 | 0.34 |
Lukas Prost | 2 | 0 | 0.34 |
Michael Wimmer | 3 | 1279 | 81.45 |