Title
Real-time Approximation of Photometric Polygonal Lights
Abstract
AbstractWe present a real-time rendering technique for photometric polygonal lights. Our method uses a numerical integration technique based on a triangulation to calculate noise-free diffuse shading. We include a dynamic point in the triangulation that provides a continuous near-field illumination resembling the shape of the light emitter and its characteristics. We evaluate the accuracy of our approach with a diverse selection of photometric measurement data sets in a comprehensive benchmark framework. Furthermore, we provide an extension for specular reflection on surfaces with arbitrary roughness that facilitates the use of existing real-time shading techniques. Our technique is easy to integrate into real-time rendering systems and extends the range of possible applications with photometric area lights.
Year
DOI
Venue
2020
10.1145/3384537
Proceedings of the ACM on Computer Graphics and Interactive Techniques
DocType
Volume
Issue
Journal
3
1
Citations 
PageRank 
References 
0
0.34
0
Authors
3
Name
Order
Citations
PageRank
Christian Luksch100.34
Lukas Prost200.34
Michael Wimmer3127981.45