Abstract | ||
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Mobile/wireless virtual reality (VR) services, especially immersive 360° VR videos, have advanced unprecedentedly in recent years. However, the high bandwidth requirement of VR services has compounded the burden on wireless networks. Multicast is a high potential technique for alleviating the bandwidth requirement of 360° VR video streaming, but the multicast capacity is still constrained by the u... |
Year | DOI | Venue |
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2022 | 10.1109/JIOT.2021.3105100 | IEEE Internet of Things Journal |
Keywords | DocType | Volume |
Streaming media,Resource management,Bandwidth,Device-to-device communication,Receivers,Downlink,Decoding | Journal | 9 |
Issue | ISSN | Citations |
6 | 2327-4662 | 0 |
PageRank | References | Authors |
0.34 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jianmei Dai | 1 | 0 | 0.34 |
Guosen Yue | 2 | 0 | 0.34 |
Shiwen Mao | 3 | 2816 | 192.93 |
Danpu Liu | 4 | 56 | 18.35 |