Title
Application of VR to Educational System of Korea
Abstract
Since the breakout of Covid-19, the number of online classes skyrocketed as conducting in-person classes in school has been discouraged. This led to the sudden shift into the adaption of online classes, blurring the line between traditional in-person classes and modern technology. In the Republic of Korea, the nation where it is known for its speed of Internet and high rate of digital natives amongst its citizen, there have been numerous attempts to incorporate virtual reality (VR) into the existing curriculum but has not been getting satisfactory results back. Through interviews and research, this paper tries to assess the current position of VR in the marketplace and suggest possible solutions that can support the expansion of the system into the school. The main purpose of this essay is to analyze whether Google Arts and Culture, one of the most accessible VR assimilated educational platforms, can be blended into the Korean education programs.
Year
DOI
Venue
2021
10.1007/978-3-030-98404-5_26
Intelligent Human Computer Interaction
Keywords
DocType
Volume
Virtual reality, 3D modeling, Mouse movement detective program
Conference
13184
ISSN
Citations 
PageRank 
0302-9743
0
0.34
References 
Authors
0
5
Name
Order
Citations
PageRank
Yeun Soo Choi100.34
Mingeon Kim200.34
Ahhyun Ryu300.34
Seowon Park400.34
Sunwoo Kim500.34