Title
Plug-and-play Physical Computing with Jacdac
Abstract
Physical computing is becoming mainstream. More people than ever---from artists, makers and entrepreneurs to educators and students---are connecting microcontrollers with sensors and actuators to create new interactive devices. However, physical computing still presents many challenges and demands many skills, spanning electronics, low-level protocols, and software---road blocks that reduce participation. While USB has made connecting peripherals to a personal computing device (PC) trivial, USB components are expensive and require a PC to operate. This makes USB impractical for many physical computing scenarios where cost, size and low power operation are often important.
Year
DOI
Venue
2022
10.1145/3550317
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
DocType
Volume
Issue
Journal
6
3
Citations 
PageRank 
References 
0
0.34
0
Authors
12
Name
Order
Citations
PageRank
James Devine100.34
Michal Moskal200.34
Peli de Halleux300.34
Thomas Ball44969365.11
Steve Hodges53658252.46
Gabriele D'Amone600.34
David Gakure700.34
Joe Finney800.34
Lorraine Underwood900.34
Kobi Hartley1000.34
Paul Kos1100.34
Matt Oppenheim1200.34