If you Build it, They Won’t Come: What Motivates Employees to Create and Share Tagged Content: A Theoretical Model and Empirical Validation | 1 | 0.35 | 2020 |
Applying a multi-dimensional hedonic concept of intrinsic motivation on social tagging tools: A theoretical model and empirical validation | 0 | 0.34 | 2019 |
The Role of Flow in Learning Distributed Computing and MapReduce Concepts using Hands-On Analogy | 0 | 0.34 | 2019 |
A Framework of AR-Enabled GIS Affordances for Disaster Response. | 0 | 0.34 | 2018 |
Examining the adoption of big data and analytics curriculum. | 0 | 0.34 | 2017 |
Psychophysiological Measures of Cognitive Absorption and Cognitive Load in E-Learning Applications. | 0 | 0.34 | 2016 |
Game-Based Experiential Learning in Online Management Information Systems Classes Using Intel's IT Manager 3 | 1 | 0.38 | 2014 |
Knowledge Contribution in Social Media: Exploring Factors Influencing Social Taggers' Acceptance towards Contributing and Sharing Tags. | 0 | 0.34 | 2012 |
Exploring Factors Impacting Users' Attitude and Intention towards Social Tagging Systems | 3 | 0.36 | 2012 |
Enhancing Exploratory Search with Hedonic Browsing Using Social Tagging Tools. | 0 | 0.34 | 2011 |
A conceptual model for dimensions impacting employees' participation in enterprise social tagging | 0 | 0.34 | 2010 |
Information gathering within websites: Visualized links for navigation (VLN) | 0 | 0.34 | 2010 |
Electronic Commerce On-Site Search Services: A State of the Art Review. | 0 | 0.34 | 2009 |
E-health: applying business process reengineering principles to healthcare in Canada | 7 | 0.64 | 2004 |