Instinct: A Biologically Inspired Reactive Planner for Intelligent Embedded Systems | 0 | 0.34 | 2019 |
A Genetic Programming Framework for 2D Platform AI. | 0 | 0.34 | 2018 |
The extended ramp model: A biomimetic model of behaviour arbitration for lightweight cognitive architectures. | 1 | 0.43 | 2018 |
Exploring Novel Game Spaces with Fluidic Games. | 0 | 0.34 | 2018 |
Rapid game jams with fluidic games: A user study & design methodology. | 2 | 0.44 | 2018 |
Curious users of casual creators. | 0 | 0.34 | 2018 |
Agile Behaviour Design: A Design Approach for Structuring Game Characters and Interactions. | 0 | 0.34 | 2018 |
A Parameter-Space Design Methodology for Casual Creators. | 0 | 0.34 | 2018 |
Fluidic Games in Cultural Contexts. | 0 | 0.34 | 2017 |
Wevva: Democratising Game Design. | 2 | 0.41 | 2017 |
Mixed-Initiative Approaches to On-Device Mobile Game Design. | 0 | 0.34 | 2017 |
Semi-automated level design via auto-playtesting for handheld casual game creation. | 0 | 0.34 | 2016 |
Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells | 3 | 0.43 | 2014 |
Emotionally Driven Robot Control Architecture for Human-Robot Interaction. | 1 | 0.44 | 2013 |
Behaviour oriented design for real-time-strategy games. | 3 | 0.70 | 2013 |
Taxonomic contributions to digital games science | 5 | 0.52 | 2010 |
The Good, the Bad and the Ugly: Short Stories in Short Game Play | 1 | 0.40 | 2009 |
In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach | 2 | 0.46 | 2009 |