Abstract | ||
---|---|---|
•Rapid game jams are short, 1–2 h sessions focused on design experimentation.•Fluidic games allow rapid game jamming on mobile devices without programming.•An initial study shows good engagement and moderate design experimentation.•Study participants aged 11–14 experimented more freely than those aged 7–10. |
Year | DOI | Venue |
---|---|---|
2018 | 10.1016/j.entcom.2018.02.007 | Entertainment Computing |
Keywords | Field | DocType |
Game design,User study,Game jams,Digital games,Mobile games,Design tools | Survey instrument,Game mechanics,Computer science,Game jam,On the fly,Design methods,Multimedia | Journal |
Volume | ISSN | Citations |
27 | 1875-9521 | 2 |
PageRank | References | Authors |
0.44 | 0 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Swen E. Gaudl | 1 | 20 | 7.27 |
Mark J. Nelson | 2 | 334 | 35.29 |
Simon Colton | 3 | 285 | 20.33 |
Rob Saunders | 4 | 41 | 11.50 |
Edward J. Powley | 5 | 302 | 20.14 |
Blanca Pérez Ferrer | 6 | 13 | 3.44 |
Peter Ivey | 7 | 4 | 2.20 |
Michael Cook | 8 | 97 | 15.61 |