Title
Rapid game jams with fluidic games: A user study & design methodology.
Abstract
•Rapid game jams are short, 1–2 h sessions focused on design experimentation.•Fluidic games allow rapid game jamming on mobile devices without programming.•An initial study shows good engagement and moderate design experimentation.•Study participants aged 11–14 experimented more freely than those aged 7–10.
Year
DOI
Venue
2018
10.1016/j.entcom.2018.02.007
Entertainment Computing
Keywords
Field
DocType
Game design,User study,Game jams,Digital games,Mobile games,Design tools
Survey instrument,Game mechanics,Computer science,Game jam,On the fly,Design methods,Multimedia
Journal
Volume
ISSN
Citations 
27
1875-9521
2
PageRank 
References 
Authors
0.44
0
8
Name
Order
Citations
PageRank
Swen E. Gaudl1207.27
Mark J. Nelson233435.29
Simon Colton328520.33
Rob Saunders44111.50
Edward J. Powley530220.14
Blanca Pérez Ferrer6133.44
Peter Ivey742.20
Michael Cook89715.61