Title
Exploring Novel Game Spaces with Fluidic Games.
Abstract
With the growing integration of smartphones into our daily lives, and their increased ease of use, mobile games have become highly popular across all demographics. People listen to music, play games or read the news while in transit or bridging gap times. While mobile gaming is gaining popularity, mobile expression of creativity is still in its early stages. We present here a new type of mobile app -- fluidic games -- and illustrate our iterative approach to their design. This new type of app seamlessly integrates exploration of the design space into the actual user experience of playing the game, and aims to enrich the user experience. To better illustrate the game domain and our approach, we discuss one specific fluidic game, which is available as a commercial product. We also briefly discuss open challenges such as player support and how generative techniques can aid the exploration of the game space further.
Year
Venue
Field
2018
arXiv: Artificial Intelligence
Game programming,User experience design,Game mechanics,Video game design,Computer science,Video game development,Popularity,Game design,Human–computer interaction,Game Developer,Multimedia
DocType
Volume
Citations 
Journal
abs/1803.01403
0
PageRank 
References 
Authors
0.34
1
8
Name
Order
Citations
PageRank
Swen E. Gaudl1207.27
Mark J. Nelson2364.38
Simon Colton328520.33
Rob Saunders44111.50
Edward J. Powley530220.14
Peter Ivey642.20
Blanca Pérez Ferrer7133.44
Michael Cook89715.61