Dynamic balance assessment of elderly patients using serious games | 0 | 0.34 | 2016 |
Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor | 0 | 0.34 | 2016 |
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective | 0 | 0.34 | 2016 |
Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor | 0 | 0.34 | 2016 |
Evaluation of cognitive functions of aged patients using video games | 0 | 0.34 | 2016 |
Biomechanics Modeling of the Musculoskeletal Apparatus: Status and Key Issues | 3 | 0.45 | 2006 |
Real-Time Visualisation within the Multimod Application Framework | 1 | 0.62 | 2004 |