Name
Papers
Collaborators
CARINA S. GONZÁLEZ-GONZÁLEZ
25
59
Citations 
PageRank 
Referers 
8
8.77
21
Referees 
References 
82
25
Title
Citations
PageRank
Year
Automatic captions on video calls, a must for the elderly - Using Mozilla DeepSpeech for the STT.00.342021
4th International Symposium on Gamification and Games for Learning (GamiLearn'20).00.342020
Sex with robots: analyzing the gender and ethics approaches in design10.382019
Improving cognitive abilities through gestural interaction.00.342019
Serious games for rehabilitation: gestural interaction in personalized gamified exercises through a recommender system.00.342019
Coding as a playground: Promoting positive learning experiences in childhood classrooms30.512019
Gamified App for Energy Saving and Sustainability.00.342019
Computational Thinking And Down Syndrome: An Exploratory Study Using The Kibo Robot10.372019
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity.00.342019
Methodology for systematic literature review applied to engineering and education.00.342018
Towards equality in higher education: Innovative Teaching experiences in computer education.00.342018
Teaching computational thinking to Down syndrome students.10.352018
Gender Design Methods for Engineering, Responsible Innovation and Interaction.00.342018
Exploring The Benefits Of Using Gamification And Videogames For Physical Exercise: A Review Of State Of Art00.342018
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment00.342016
Evaluation of UX in Geolocated Serious Games with AR.00.342016
Special Section on Human-Computer Interaction and Education.00.342016
Intelligent systems to support the active self-learning in industrial automation.00.342016
Mobile Player Experience Evaluation in RA Geolocalized Serious Games.00.342016
Bringing closer women to engineering: projects and strategies that promote their inclusion00.342015
Methods and techniques for evaluating the emotional experiences of children with active videogames10.352015
Interactive Applications as Support for Writing for Children with Learning Disabilities00.342015
Sección Especial Campus Virtuales.10.402012
Natural interaction without marks00.342011
User Attention in Nonlinear Narratives: A Case of Study.00.342011