Automatic captions on video calls, a must for the elderly - Using Mozilla DeepSpeech for the STT. | 0 | 0.34 | 2021 |
4th International Symposium on Gamification and Games for Learning (GamiLearn'20). | 0 | 0.34 | 2020 |
Sex with robots: analyzing the gender and ethics approaches in design | 1 | 0.38 | 2019 |
Improving cognitive abilities through gestural interaction. | 0 | 0.34 | 2019 |
Serious games for rehabilitation: gestural interaction in personalized gamified exercises through a recommender system. | 0 | 0.34 | 2019 |
Coding as a playground: Promoting positive learning experiences in childhood classrooms | 3 | 0.51 | 2019 |
Gamified App for Energy Saving and Sustainability. | 0 | 0.34 | 2019 |
Computational Thinking And Down Syndrome: An Exploratory Study Using The Kibo Robot | 1 | 0.37 | 2019 |
Effects of a Gamified Educational Program in the Nutrition of Children with Obesity. | 0 | 0.34 | 2019 |
Methodology for systematic literature review applied to engineering and education. | 0 | 0.34 | 2018 |
Towards equality in higher education: Innovative Teaching experiences in computer education. | 0 | 0.34 | 2018 |
Teaching computational thinking to Down syndrome students. | 1 | 0.35 | 2018 |
Gender Design Methods for Engineering, Responsible Innovation and Interaction. | 0 | 0.34 | 2018 |
Exploring The Benefits Of Using Gamification And Videogames For Physical Exercise: A Review Of State Of Art | 0 | 0.34 | 2018 |
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment | 0 | 0.34 | 2016 |
Evaluation of UX in Geolocated Serious Games with AR. | 0 | 0.34 | 2016 |
Special Section on Human-Computer Interaction and Education. | 0 | 0.34 | 2016 |
Intelligent systems to support the active self-learning in industrial automation. | 0 | 0.34 | 2016 |
Mobile Player Experience Evaluation in RA Geolocalized Serious Games. | 0 | 0.34 | 2016 |
Bringing closer women to engineering: projects and strategies that promote their inclusion | 0 | 0.34 | 2015 |
Methods and techniques for evaluating the emotional experiences of children with active videogames | 1 | 0.35 | 2015 |
Interactive Applications as Support for Writing for Children with Learning Disabilities | 0 | 0.34 | 2015 |
Sección Especial Campus Virtuales. | 1 | 0.40 | 2012 |
Natural interaction without marks | 0 | 0.34 | 2011 |
User Attention in Nonlinear Narratives: A Case of Study. | 0 | 0.34 | 2011 |