Title
Mobile Player Experience Evaluation in RA Geolocalized Serious Games.
Abstract
The aim of this paper is to propose the most appropriate tools and techniques to evaluate geolocated video games with augmented reality (RA). To do this, we have studied the assessment tools recommended by leading authors and User Experience (UX) researchers, Playability and Player Experience (PX). Of these instruments and techniques, tools and methods suitable for these types of games were selected. As a study case, it has been taken Progrezz assessment, a platform that allows gamificating real social actions, using this technology as support for mobile augmented reality geographic location. Finally, an organized initial assessment phase guide, which allows a multidimensional measure for UX/ PX geolocated mobile games with RA is proposed.
Year
DOI
Venue
2016
10.1007/978-3-319-39910-2_32
Lecture Notes in Computer Science
Keywords
Field
DocType
Geolocated serious games,AR,UX/PX,Playability
Social actions,User experience design,Location,Computer science,Augmented reality,Human–computer interaction,Player experience,Multimedia
Conference
Volume
ISSN
Citations 
9742
0302-9743
0
PageRank 
References 
Authors
0.34
0
4