Charrette: Supporting In-Person Discussions around Iterations in User Interface Design. | 0 | 0.34 | 2018 |
DepthCut: Improved Depth Edge Estimation Using Multiple Unreliable Channels. | 2 | 0.37 | 2018 |
DepthCut - Improved Depth Edge Estimation Using Multiple Unreliable Channels. | 0 | 0.34 | 2017 |
Interactive Vectorization. | 0 | 0.34 | 2017 |
How2Sketch: Generating Easy-To-Follow Tutorials for Sketching 3D Objects. | 0 | 0.34 | 2017 |
Foreword to the Special Section on Expressive 2016. | 0 | 0.34 | 2017 |
Benchmarking non-photorealistic rendering of portraits | 3 | 0.40 | 2017 |
DiscoverySpace: Suggesting Actions in Complex Software. | 4 | 0.43 | 2016 |
PortraitSketch: face sketching assistance for novices | 20 | 0.92 | 2014 |
WYSIWYG Stereo Paintingwith Usability Enhancements | 3 | 0.39 | 2014 |
Toward a cognitive theory of creativity support | 6 | 0.54 | 2013 |
WYSIWYG stereo painting | 4 | 0.44 | 2013 |
XDoG: An eXtended difference-of-Gaussians compendium including advanced image stylization. | 0 | 0.34 | 2012 |
XDoG: advanced image stylization with eXtended Difference-of-Gaussians | 22 | 1.05 | 2011 |
Stylized vector art from 3D models with region support | 10 | 0.62 | 2008 |
Diffusion curves: a vector representation for smooth-shaded images | 64 | 2.58 | 2008 |
Using NPR to evaluate perceptual shape cues in dynamic environments | 13 | 0.75 | 2007 |
Implementing real-time video abstraction | 0 | 0.34 | 2006 |
Real-time video abstraction | 155 | 6.62 | 2006 |
Light waving: estimating light positions from photographs alone | 18 | 1.00 | 2005 |
Rendering optimisations for stylised sketching | 2 | 0.37 | 2003 |
Geometric Approximations Towards Free Specular Comic Shading | 4 | 0.51 | 2002 |