Title
Geometric Approximations Towards Free Specular Comic Shading
Abstract
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations; the perspective correction angle and the vertex face-orientation measure. Both of these optimisations are generally applicable, but they are especially well suited for applications where a physically correct lighting simulation is not required. Using our optimisations we achieve performances comparable to the standard solution. As our approximations favour large models, we even outperform the standard approach for models consisting of 10,000 triangles or more, which we can render exceeding 40 frames per second, including the specular component.
Year
DOI
Venue
2002
10.1111/1467-8659.00590
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
comic rendering, cartoon rendering, level-of-detail measure, non-photorealistic rendering, perspective-correction, phong lighting, real-time, shading maps
Graphics,Computer vision,Computer graphics (images),Computer science,Real-time rendering,Image processing,Artificial intelligence,Phong shading,Rendering (computer graphics),Image-based modeling and rendering,Software rendering,Computer graphics
Journal
Volume
Issue
ISSN
21
3
0167-7055
Citations 
PageRank 
References 
4
0.51
11
Authors
2
Name
Order
Citations
PageRank
Holger Winnemöller133019.35
Shaun Bangay29717.72